ColecoVision,iPhone,Games,this technology ColecoVision to iPhone Games 28


Active shredder safety technology for the small office. Shreds 15sheets per pass into 5/32" x 1-1/2" cross-cut particles (Security Level3). Patented SafeSense® Technology stops shredding when hands touch thepaper opening. Designated shredde The electronic cigarette is not new. People who buy electronic cigarette knows that this product has been in the market for years now. Despite some sectors apparently trying to shoot the product down from the shelves, the popularity of elect


In this ongoing look at significant moments in the historyof video game design, we have already taken a look at Nintendos Kid Icarus,Electronic Arts Mirrors Edge, Raven Softwares Soldier of Fortune 2 and severalothers.The goal of this series is to go beyond simple gaming magazines andiPhone Apps, and take a closer look at what defines memorability and quality ingame design.In this twenty-eighth part of the series we will examine some moreof those classic moments where video game designers undoubtedly got it rightand delivered a memorable, enduring and progressive gaming experience. ResidentEvil (Playstation) Developed by Capcom and released to the PlayStation in1996, Resident Evil (RE) was a huge success, both critically and commercially.Withover forty million titles in the series being sold, the game has also gone ontospawn five major films and over ten sequels.Still, none of this immense successwould have been seen if not for the strength of the original title.But, what isit about RE that allowed it to connect so strongly with gamers around theworld? For starters, RE was one of the very first games of the survival horrorgenre.This new genre put players in the position of being hunted by enemyforces while they try to use their environment to survive.Moody, atmosphericand, at times downright creepy, the mansion setting used in RE offered just theright amount of claustrophobia to keep players on edge throughout.RE was also amore mature game than most of its time, and its M rating from the ESRB wasproof of this maturity.Players realized nearly immediately that RE was adifferent type of game than what they may have been used to.One of the firstscenes in the game shows a zombie eating the brains of a fallen character, andvery early on in the game there is a classic moment where some rabid dogs burstthrough a window to attack the player.This unexpected moment was not only verystartling; it set the tone for the rest of the game and warned the player toexpect the unexpected. For this ongoing series we typically single out a singleaspect of gameplay, or a standout moment from the game, to focus on.With RE theelement we will focus our attention on is the games cinematic presentation.Thoughdifficult to enjoy today due to its constant load times, RE does stand up interms of gameplay.However, it is the games cinematic camera angles that makethe gameplay as immersive as it is.Artistic, mood setting and gameplayenhancing camera angles are present throughout RE.Sometimes these camera anglesare chosen in order to increase the tension during an enemy encounter.Othertimes they are craftily chosen to illuminate the player on a clue orinteractive element of their environment.Still other times the angle is chosensimply to show off the games graphics, which were very impressive for theirtime. RE is a game that forever changed what players would expect from a videogame.It is one of the first games to truly scare the player and was one of themost cinematic games of all time upon its release.For helping to solidify gamesas an art form, upping the ante on art direction in games and providing thefoundation for what would become one of the greatest franchises of alltimeArticle Search, RE deserves its place in this series. Article Tags: Camera Angles

ColecoVision,iPhone,Games,this

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