The,Reality,Virtual,Market,Seg technology The Reality Of Virtual Reality:Market Segments,Trend and Mar
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DescriptionIn spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.Download Free Sample Copy oOF This ReportTable of Contents1. Patent Mining2. Data Mining Analysis 2.1 Relative R&D Strength3. Vendors' Patent Deployment 3.1 International Patent Assignees 3.2 Overview of Major VR Patent Assignees 3.2.1 Microsoft 3.2.2 Immersion Corporation 3.2.3 Sony 3.2.4 Google 3.2.5 Oculus VR MIC Perspective Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based ApplicationsAppendix Glossary of Terms List of CompaniesTable 1: Relative R&D Intensity of Top 20 VR Patent Assignees Table 2: VR Patents in Applications vs International Assignees Table 3: VR Patents in GUI vs International AssigneesFigure 1: Major Vendors' VR Devices on the Market Browse all latest Press Releases of Market Research Reportsat: http://www.marketresearchreports.biz/pressreleases ContactMr. Nachiket90 Sate Street,Suite 700 Albany,NY 12207 USATel: +1-518-621-2074 Canada Toll Free: 866-997-4948Website: http://www.marketresearchreports.biz/ E: [email protected]
The,Reality,Virtual,Market,Seg